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WHENDO

Stroke recovery calendar

Whendo

Mobile app

Intro

Our mission was to develop a digital tool for people with cognitive impairments. The project was an collaboration together with three other UX-design students, two engineering students and a company called Fysiokraft. We developed an application for people with cognitive impairments according to a concept Fysiokraft had created together with storke patients, their relatives and healthcare professionals.

Insight

A big part of the mission to create a design with high utility due to the user's cognitive impairment. We also needed to create a good understanding of the needs of users to develop a digital tool. This also included to create a graphical profile that effectively communicated important information without overloading the user.

Solution

We developed an application where stroke patients can easily plan their daily lives and receive reminders of upcoming events with the aim of increasing their independence and control over their own lives. The digital tool is primarily developed for stroke patients who undergo rehabilitation and are on their way back to a new and independent life. The application consists of a daily schedule, list, and list view of upcoming events. The user adds events or points to the to-do list, which is then categorized according to the information entered. An important feature of the service is sharing to a relative, through a few simple clicks, the user can share an activity or vice versa. This facilitates both the planning for the relatives and the users as they both get a common overview of everyday life.

Design process

In the project we have used the Google Design sprint method. The Design Sprint framework is based on the understanding of Design Thinking, it is a five-day process for answering critical business questions through design, prototyping, and testing ideas with final users and customers. It's basically a way to solve design problems quickly. The method consists of six steps, understand, define, diverge, decide, prototype and validate. The project lasted for six weeks, our resources were limited to carry out further iterations. During the design process, we conducted user studies, sketched ideas, and conducted usability tests with users.